GAYANTI, R. S. .; PRASETIYO, B. Gamification Elements and GoPay User Retention Among Generation Z in Bandung. Reviu Akuntansi, Manajemen, dan Bisnis, [S. l.], v. 6, n. 2, p. 71–91, 2026. DOI: 10.35912/rambis.v5i4.6348. Disponível em: https://journals.goodwoodpub.com/index.php/rambis/article/view/6348. Acesso em: 3 sep. 2026.